The images with panties are by all rights censored or the gaming client/source Steam would get nailed hard by the ESRB and its Rating system ect. most of the images here come from the Steam version which is rated M for mature not A for Adult while it carries the Nudity tag thats only because the non steam version is uncensored for adults where their are no panties in that version. But panties are considered censored no matter how tight they are I could throw on a speedo and walk outside and no one could say a damn thing cause im still covering what is required no matter how tight it is on me. Its CG's are considered Game Art you don't get to decide if its Art thats not your right or place to decide that's the developers and creators say who put hard work an time into these things as well as a Community of millions who support and consider it Art thats all that's required for it to be Art and it's still Censored Art if they are wearing clothing of any kind to cover those area's. If you knew anything about things like this its all classfied under Artwork wiether you like it or not that's a fact. Censored images aren't used to arouse or fap too, anyone with common sense knows that because they know they'd go to a place to see uncensored photos and or videos. MIDI playback on Mac OS was historically QuickTime-based, I believe.Ĭertainly you'd do the same and why I agree with you on not posting the uncensored photos which I own might I Add the full Artbook of both Censored and Uncensored this is how I know you're wrong and have no say or right to say the ones with panties aren't censored.īy the way it's even called an Artbook for a reason :) and when you said we may decide what you meant to say is I may decide if it can or cannot be shown you're not fooling anyone this is personally you alone picking a fight with a community over photos that you personally have a distaste for that much was obivious in your reply to me.īut all in all Panties is considered censored end of story no panties or bra would be considered Uncensored theirs no room for debate its the same in real life not wearing those is uncensored but if you walk around in panties an bro you're by all rights censored same as if it was a Bikini so the same goes for Game Art Work Online. It used a simple and familiar-sounding Roland SoundCanvas-based instrument set, similarly to Windows' built-in midi playback, though with some annoying oddities and idiosyncrasies. (And reverb.) As of the past couple of OS versions, though, I don't know of any simple and functional way to just play a damn midi file without opening it in my Win7 VM, which is disappointing. It would be really nice if someone would make a simple and functional freeware midi player that could take up the task since QuickTime dropped support for it. I've not found one that really does the job satisfactorily. To expand on what Fraggle said about high-quality instrument sets, though, Apple has bundled a ton of their old products and newer acquisitions into their music production software and is selling it for pennies on the dollar compared to what any competitor can afford to do. Last I checked you could get MainStage, a program intended to assist with live performances, for $15 on the app store, and it includes the entire GarageBand instrument/sample/loop library and all of the expansion packs that were ever released for it. There are definitely some exceptionally nice instruments in there, some of which I've even ported over for my own personal use in Reason, but it's not relevant to standard MIDI playback (which IMO is best suited to the simple and familiar sounds that most MIDIs are being composed with in the first place). In general the built-in MIDI on Macs is really good, I expect they've invested a lot in making it good since lots of musicians use Macs. I dunno where this came from, but it's never been the case. MIDI as an interface is "really good" in OS X. But, the software synth used to play back SMF sequences is hot garbage. The issue is that people confuse SMF sequences with MIDI as a standard - they are not the same. Here are the problems with any SMF playback through OSX "Software synth": The problem is QuickTime does not handle MIDI program changes properly. Program change messages are not acknowledged until a note plays, so there is a lag behind by one note. * Some effects are not supported or interpreted incorrectly. The best example I can give is Doom II's Title screen music that inserts pitch bends after keyoffs.
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